


Save for Desperados 2 in 2006, nobody has made a Commandos-style game in almost fifteen years. But then a funny thing happened: after the initial rush of imitators, this particular strain of stealthy strategy game died an abrupt and premature death. As well as two sequels ( Commandos 2 arguably perfected the formula, while Commandos 3 was a bit of a cash-in from a studio that was running out of ideas and talent), it inspired two Desperados games, Robin Hood: Legend of Sherwood and even Star Trek: Away Team.

It was a game notable for the massive strength asymmetry between your squad and the opposing forces - each level was infested with dozens and dozens of guards and your commandos were unfortunately rather realistically squishy, quickly succumbing to just a couple of rifle bullets - which in turn engendered an extreme focus on stealth and on using the unique toolkits available to each individual commando to unpick the enemy patrol paths so that you could reach your objective.Ĭommandos was successful enough that it spawned its own real-time tactics sub-genre.
#GAMES LIKE SHADOW TACTICS BLADES OF THE SHOGUN FULL#
Commandos was a strategy game with a difference: instead of jumping on the Command & Conquer RTS bandwagon that was trundling along at full speed at around about this time, Commandos was instead a World War 2-set Mission Impossible-style series of infiltration missions where you took command of a small squad of 4-6 Allied operatives as they blew up various bits of critical German infrastructure and assassinated key personnel. Back in 1998 a small Spanish developer called Pyro Studios released the first Commandos game.
